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Privacy

This website does not use cookies, except one in the private Retro Empire playtest area: it remembers the browser where you entered the code from your email, it is needed to download, and it is used for nothing else. The only personal data it collects is what you choose to send through the contact form, the newsletter form or the Retro Empire playtest form.

To know how many people visit, it uses Umami, which counts visits without cookies and without storing your IP address or anything that identifies you: only aggregate data such as the page, the site you came from, country, browser, and clicks on store links and downloads. There is no cross-site tracking and no advertising.

Like any web server, the hosting provider keeps standard access logs (IP address, date, page requested) for a limited time, for security and to keep the site running.

If you write to press@dvnsoftware.com or use the contact form, your name, email address and message are kept only to reply to you and are never shared. Ask and they are deleted.

If you sign up to the newsletter, only your email address and language are kept, and only to send you news about DVN Software games. The first email asks you to confirm; until you do, nothing else is sent. Every email has a link to unsubscribe, which deletes your address.

If you sign up to playtest Retro Empire, your email address, language, the platform you will play on and, if you give it, your Discord username are kept, and only to send you builds and instructions for the tests. When you download a build, which build and when are recorded, without your IP address. Here too the first email asks you to confirm, and every email has a link to leave the list, which deletes your data. The whole list is deleted when testing ends.

Retro Empire, both the demo and the game, sends anonymous play statistics to this server so we know how much people play, how far they get and how the game runs on each computer: the version, operating system, language, processor, graphics card and its manufacturer, the graphics API the game uses (Direct3D 12, Vulkan or OpenGL), minutes played, how long a game takes to load, progress (tutorial steps, days, the end of the demo), the screen you are on (menu, shop, pause…), whether the store link is clicked, frames per second, graphics settings (quality, scale and FPS limit) and how many errors the game hits and in which game file the first one happens, never the error text. If you use the Twitch integration, it also sends how long it stays connected and how many visits come in from chat, never the channel name or any viewer names. The stars on the final screen of the demo are only sent if you click them.

All of it goes with a random code for that copy of the game, which is not tied to your Steam or Twitch account or to anything about you, changes every year and is never matched with anything else, including survey answers. Your IP address is not stored. The data is deleted after 13 months, leaving only daily totals. You can turn it off in Settings › Display › Play statistics, and from then on the game sends nothing more. If you want the data from your copy deleted, write to press@dvnsoftware.com with the code shown there.

The game page shows a widget served by Valve (Steam). When it loads, Valve receives the usual technical data from your browser under its own privacy policy.